AVSIM - The AVSIM Community

Web Name: AVSIM - The AVSIM Community

WebSite: http://www.avsim.com

ID:71007

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Microsoft Flight Simulator - Aircraft Repaints, Textures and ModificationsStarship Hospital KingAir 350 by John O'DuffyFlight Simulator X - MissionsAlsaceTour4.zip by helomissionmanAlsaceTour3.zip by helomissionmanFlight Simulator X - SceneryIstanbul Airport - LTFM - Turkey by JMS DesignsFlight Simulator 2004 - Aircraft Repaints, Textures and ModificationsAzur Air Boeing 737-800 - VQ-BAL by Sergey Gleba | PaintSimPrepar3D V5 - Aircraft Repaints, Textures and ModificationsZenith CH-701(D-MSXS) by Ron AttwoodTUI Netherlands NGXU Boeing 737-800 MAX livery (PH-TFN) by Tom RoekPrepar3D V1-4 - Aircraft Repaints, Textures and Modifications P3D PMDG 737-700 NGXu Braathens 2000 by Joakim ZenkP3D PMDG 737-700 NGXu Braathens Hybrid 2000 by Joakim ZenkP3D PMDG 737-700 NGXu Braathens Nordlys 1998 by Joakim ZenkP3D PMDG 737-700 NGXu Braathens Nordlys 1998 by Joakim ZenkBoeing 737-800 Transavia Sunweb "I love Summer" PH-HSA by Miguel Angel T Prepar3D V5 - SceneryETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.12 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.11 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.10 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.09 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.08 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.07 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.06 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.05 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.04 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.03 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.02 by Giovanni MiduriETM12m v2 AO - Enhanced Terrain Mesh 12m v2 for ANGOLA vol.01 by Giovanni Miduri aboada Prepar3D V1-4 - AFCAD FilesKTCM McChord Air Force Base by Willem Van der VoortPrepar3D V1-4 - SceneryAutogen X Pack 2 (Ecuador, Paraguay and Uruguay) by Walter Almaraz Make your Aerosoft CRJ flights deeper, more immersive! The Aerosoft CRJ is by far the best and most realistic CRJ simulation on the market.  Designed in close consultation with a real-world CRJ First Officer, FS2Crew for the Aerosoft CRJ is a "must-have" add-on for all serious CRJ pilots who want to fly in a realistic way using multi crew procedures! 1. Aerosoft CRJ "Professional" for P3D V4 / V5.  Host aircraft is available at Aerosoft if you do not own it. 2. If using Voice Control, you must be able to set your Speech Recognizer to English US, UK, AU, CA or IN LLH scenes has announced that all Scenery Products are now compatible with P3D v5. Enjoy the impressive sloped runways of Courchevel, Méribel, Megève, L'Alpe d'Huez, Peyresourde, and the airports of Chambéry, Annecy, Annemasse, Grenoble-le-Versoud, Challes-les-Eaux, Alberville as in the real world life, including in winter with real layers of snow. And to top it off, all the scenes are offered to you with a 30% discount until October 11, 2020. FlightSimExpo 2021 will be held on June 4-6, 2021 in San Diego. A hybrid online and in-person event, FlightSimExpo will give simmers from around the world the opportunity to participate from home while welcoming in-person attendees to San Diego. SAN DIEGO – October 2, 2020 – FlightSimExpo will take place June 4-6, 2021 at the Town and Country Resort, San Diego! As with previous years, the in-person event will feature product announcements, how-to seminars, educational discussions, and a large exhibit hall to try out the latest in simulation software and hardware. And, for the first time, the event will also feature an online component: simmers from around the world will be able to register for the online portion of the event, which will include exclusive access seminars and a virtual exhibit hall. “Recognizing current times, we wanted to make FlightSimExpo 2021 accessible to anyone,” says Evan Reiter, co-founder of the event. “Safety-permitting, we’ll welcome those who want to join us in person in San Diego. And if you can’t attend the in-person event—or prefer not to—you’ll still be able to connect with this year’s show online.” Offering great transportation options, fantastic year-round weather, 70 miles of beaches, and world-class entertainment and cuisine, San Diego was selected by past attendees, simmers, and developers as their preferred location for FlightSimExpo 2021. The area boasts a variety of aviation-specific attractions including the USS Midway aircraft carrier museum at Navy Pier/Embarcadero and the San Diego Air and Space Museum, located in the largest urban cultural park in America. Over the next few months, conference staff and volunteers will be working with airlines, transportation companies, and local attractions to arrange special discounts for attendees. The in-person component of FlightSimExpo 2021 will be held at the Town and Country Resort, a San Diego icon since 1953. After a $90 million renovation that finished last month, the resort offers a four-story waterslide, penthouse fitness facility, a three-acre park, five on-site dining and beverage options, and a short walk to nearby shopping at Fashion Valley Mall. Booking through FlightSimExpo, attendees will pay US$151.87 per night, including taxes and fees. The event has negotiated special perks for attendees including waived hotel services charges, unlimited in-room WiFi devices, and shuttle service to nearby attractions (based on availability). The hotel is located on the San Diego Trolley line, 7 miles from the airport, and minutes from historic Old Town, Gaslamp Quarter, and Little Italy. FlightSimExpo’s conference and tradeshow will be held all day on Saturday, June 5 and Sunday, June 6. An add-on series of seminars called Captains’ Corner will take place on Friday, June 4. This year, Captains’ Corner will include exclusive early access to the exhibit hall on Friday afternoon. A full schedule will be released closer to the event. “The theme of this year’s event is flexibility and transparency,” explains co-founder Phil Coyle. “When we had to make the difficult decision to cancel our 2020 show, we gave everyone the option to receive a refund. We will offer the same flexibility again this year: it will be free to change or cancel your registration up to the day before the show and of course there’s the online-only option for attendees to consider too. Even if it’s not safe for us to host an in-person event, there will be a FlightSimExpo 2021!”  Attendee registration will begin in early 2021. For more information on the event, including details about COVID-19, simmers are encouraged to visit flightsimexpo.com or subscribe to the mailing list   to receive special discounts on 2021 registration. DC Designs' all-new VR-ready model for P3D v1-v5 and FSX comes in four liveries and features a fully animated exterior model with custom-coded multi-stage 'nose droop' and windscreen animations, accurate flight model with Mach 2 'super-cruise' capability, crew-controlled GPU and full interior and exterior night lighting. Other features include 3D modelled dials throughout the cockpit, operational Captain's, First Officer's and Engineer's stations, accurate flight model with Mach 2 'supercruise' capability, working TCAS display, INS and fully modelled passenger cabin.The new P3D/FSX Concorde developed by DC Designs features a highly detailed 3D model based on extensive research and visits to museum-exhibit aircraft, with a fully animated exterior model including all access doors, engine inlet ramps, thrust-reverse buckets and control surfaces.Concorde's famous, multi-stage 'nose droop' and windscreen animations have been recreated via custom coding and features include PBR textures (P3D v4/v5 only), a crew-controlled Ground Power Unit and boarding steps, and full interior and exterior night lighting.Priced at just £27.99 / €34.95 / $41.99 you can get all the details here on the Product page:https://www.justflight.com/product/dc-designs-concorde AUscene Adelaide International X V2.2 is now available as a FREE update for all existing customers, this update adds Dynamic Night Lighting, GSX Support and compatibility for all versions of Prepar3D. Existing customers can contact us for assistance if they have any questions regarding the free update.   is now available ! This scenery represents the Western center area including many airports and known cities... TECHNICAL SPECIFICATIONS: - Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition - Dedicated mesh with high definition 4.75 meters (LOD13). - Lakes and rivers with navigable waters fitting the texture. - Semi-detailed generic airports including flatten platform correction. - Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, towers, water towers, wind turbines, various constructions ...). - Hundreds of thousands of objects and notable buildings integrated into the environment (churches, power plants, silos, castles, industrial tanks, bridges, tolls, cranes, boats, streetlights, road signs ...). - Integration of 3D Automation® technology allowing multi-million buildings and realistic vegetation areas fitting geographic specs. - Extremely dense and optimized vegetation coverage using a custom rendering module controlled by artificial intelligence (AI). - Autogen buildings including additional specific and optimized 3D variations. - Geo-referenced data for maximum compatibility with future add-ons installed on the same area. - Development process 100% Lockheed Martin® and Micosoft Fight Simulator X® SDK specifications compliant, ensuring maximum compatibility with new releases. More informations and screenshots on the france vfr website    FSInt is the ultimate joystick button and keyboard key utility for PMDG airplanes in P3Dv4 and P3Dv5.Bind any PMDG airplane switch or button to either a joystick button or a key press. Now includes "Test Events" for more easy and correct bindings.If you want, you can bind the complete airplanes setup from Cold and Dark to Takeoff to only one joystick button or key press.FSInt works for PMDG B737NGX, B737NGXu, B747 and B777 airplanes. MotorWings is a flight sim where you build your own airplane. It is currently free to play in a very early access stage. Among fellow simviators, I find the whole concept can be easily explained, with accurate sub-textual implications, as: Kerbal Space Program + Crimson Skies. There's more to it than that, of course, such as the planned RPG-esque crews careers based gameplay, that will eventually wrap around the build-your-airplane sandbox core and turn the whole thing into a compelling gaming experience. Around it's realistic flight sim foundation, the ultimate point of MotorWings is to have players engaged in a kind of "post-apocalyptic Han Solo career simulator". The game revolves around a crew-centric, open-world career mechanic, whereby each crew comprises a persistent savegame, all with their own fleets, cash, fuel and such resources. There is no rigid plot-line, allowing players to make their own stories indefinitely, with their own custom characters, airfleets and crews. All crews exist (and can bump into each other) in a shared open world, whereupon various destinations are interspersed across a massive-scale dynamically detailed terrain. (1000km² mapped, Procedurally infinite beyond) In such a world, one can expect to encounter things such as Bandits, Air Pirates, Raider bands flying from hidden bases and/or huge squadron-toting airships; Pitched battles, where city-states dispute their own diverse notion of where their borders lie; Occasional loot to scrounge from salvaged wrecks, crash sites and junk. Junk everywhere. All the wide assortment of events that one might expect in a Mad Max + Crimson Skies setting. This is where you and your motley crew come in. Each career starts with one intrepid aviator (Of custom appearance, "the sims" like) and enough resources to build/buy his first aircraft. As you freely explore, you'll find that various locations offer more varied/specific parts for your plane. Which will cost you. Luckily all places have their own version of the old "Saloon" (or Mos Eisley Cantina) where opportunity abounds for a pilot looking to make something of himself. Thus one may pick up missions, earning their keep by flying lawful transport runs, and perhaps not-as-candid mercenary work, or anything in between. There is also always a junkyard or such hardware trader where one may turn what he can scrounge into an extra buck or two. Having a larger crew may help, if for a price. One may find eager adventure-seeking takers out and about, others may take more convincing by buck or plunder before they'll join. As your career progresses, such new members of your crew can be assigned to fly in gunner positions, or copilots, or tag along in formation as your wingmen. Which leads to the inevitable feature request of multiplayer. Yes, you should be able to have your friends (or internet randoms) fly with you. Either as their own crews or as part of yours for a stint or two. Or perhaps they'd rather fly against you? However it goes, making your own airplanes is just where it all starts. Whether it ends in gold and glory or in an unremarkable smoking crater, is up to you. Naturally, since as of yet I am working basically all alone on the whole thing, I have taken a sandbox-first approach to development and intend to build up the game by layers, like the airspace around a class B airport or say, like an onion... Each update will bring more and more into the game, while the fundamental elements become playable very early in the process, then evolve by cycles of attention over each periodic release. •* Realistic flight model. "Open State Parametric Airflow Simulation" works out airflow around each part and their effects on each other. * Physics based simulation, based on Unity3d's built-in PhysX platform (same setup as KSP) * 1000km² of Procedurally generated terrain to play around in. * Various parts to assemble your planes with. Wings can be reshaped by tweakable settings. * Mouse-and-Keyboard accessible controls, Joystick support coming soon. * A vast array of upcoming features planned for ongoing development. See: Feature Gallery At this time, the game can be played for free, no strings attached. This is so that we can build up a community of players around it for support as development unfolds. It will eventually enter a pre-order phase where you can secure your copy with all subsequent updates for the best possible value. (Standard early-access progressive pricing method, same as was done for KSP) So enjoy! And tell your fellow airmen about it. This is a brand new flight simulator in its infancy. I hope to be able to make it into a self-sustaining endeavor. Given the difficulties of working alone on the project with merely survival-grade resources, the first few users who make videos and trailers highlighting the concept and ongoing development of the game, shall be invited to become "media partners" and gain their copies for free with all subsequent updates. Outstanding video authors may also be named in the game's credits roll and for the best in the bunch, I shall name a location or item in the game after you. Wycombe Air Park sits on the edge of London and is home to a bustling aviation community. Set in the classic British countryside, Wycombe is a popular airfield for general aviation pilots. Pilot Plus’ London Wycombe captures the airfield’s atmosphere and unique charm and was built native for MSFS. Using crisp ground imagery with hand painted ground at 5cm per pixel, with densely packed modelling throughout, Pilot Plus has crafted the definitive version of London Wycombe Air Park. Combining ultra-realistic models with modern texturing techniques, this is the perfect place to start your VFR experience. Using real-world data and onsite visits, the airfield is completed to the highest detail providing a truly authentic adventure. Soar across the area with accurately placed VFR landmarks all used by real-pilots to complete circuits. Part of the Pilot Plus Definitive range, Wycombe Air Park is the perfect choice to kick start your general aviation adventures. Key Features A unique and charming countryside atmosphere with highly detailed 3D modelling Full PBR Air park, including apron assets, buildings and ground Highly detailed hand painted environment (5cm per pixel) Dynamic rain on the control tower glass Includes local VFR landmarks used when flying (Stadium, Golden Ball Church, Stokenchurch mast etc..) Hand coloured aerial imagery covering the airfield and surroundings (up to 12.5cm per pixel) Flight Simulation's Premier Resource! AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support! Click here for more information and to see all donations year to date.

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